An extra mill might fund tomorrow's defenses, provided the town survives tonight. Thronefall is a strategy game for iPhone and iPad that puts you on horseback inside the kingdom you build, then asks you to defend it when enemy waves arrive.

Spend the daylight deciding whether to invest in income, strengthen the walls, or recruit troops to cover an exposed route. After dark, ride out and fight alongside your defenses. You may have to rush toward a gap in the walls that a different spending decision could have prevented. Each map starts a fresh settlement, so the next attempt can put different upgrades first.

I like that connection between planning and fighting. Apple's editorial team describes failing against the Frostsee sea monster until it shifted investment from walls and towers toward the ruler's armor and attacks. Early r/iosgaming players also praised the short rounds and controls, though recent feedback is less reassuring. US App Store reviews in September reported wins not registering or progression stalling, and an October player got stuck in the tutorial. A November update lists bug fixes without identifying those issues.

Thronefall suits players who want to make a few consequential building decisions, then take part in the defense. I'd keep those progression reports in mind before planning a long campaign.