A hero in Songs of Conquest carries an army into battle, with units grouped into stacks whose numbers affect their strength. This turn-based strategy game for iPhone links those battles to a map where you collect resources, claim territory, and build towns that supply your forces.
Losses travel with you. A wounded army needs replenishing outside combat, which gives the next expedition a cost beyond winning its immediate fight. You assign troops to heroes called Wielders, then work with positioning and spells when armies meet; the factions offer different combinations, including Rana's frog-like warriors and Barya's muskets. Campaigns follow their stories, while Conquest mode supplies individual scenarios on handcrafted or randomly generated maps.




Pocket Gamer praised how the mobile interface reveals information before asking for a second tap to act. Its review still wanted larger text in places and warned that newcomers have plenty to learn. Recent US App Store reviews show a similar split on readability: an October player liked the touch adaptation, while another struggled to distinguish objects and understand unit roles. I'd check that information at your usual playing distance before settling into a campaign.
The persistent army is the attraction for iPhoners who enjoy deciding what to recruit as much as where to attack. Expect to spend time reading unit details before those choices become familiar.