Come back before the next attack. Dome Keeper is a mining and defense roguelike where you leave a vulnerable shelter to gather resources underground. Anything you bring back can help your next expedition, but only if the dome survives.
Drill a route through the rock, collect what you find, and haul it upward. A heavy load slows you down. Carrying more leaves you exposed for longer on the way back. Back inside, aim the dome's weapon at approaching creatures, splitting your attention between threats on the ground and enemies arriving through the air. Resources can improve the drill or movement speed, strengthen defenses, or pay for repairs. I like how those purchases change the next trip: faster digging is tempting, but it won't fix an already battered shelter.




Pocket Gamer praises the repeated mining trips and pixel art while warning that the mobile controls take practice. US App Store reviewers repeatedly mention small text and awkward controls, including a report after the October bug-fix update, although other reviewers enjoy the port.
I'd suggest this to iPhoners who enjoy improving a plan through repeated runs. The first thing to judge is whether you can read the upgrade choices and operate the weapons comfortably on your screen, before those survival decisions become demanding.