A good hand can land in front of the wrong fighter. Meteorfall: Rustbowl Rumble is a card game for iPhone and iPad where three heroes share an arena, and moving one into position can matter as much as the card you play next.

Each hero brings a different set of cards. You can build a team around a favorite combination, then find yourself considering a completely different move because the spectators have asked for a feat. Fulfilling it earns a power-up. A Wild Card has a wider effect: it changes the rules of the bout. Look at the grid in the developer's arena screenshots. That space between fighters is part of the hand you're trying to play.

Bramble Town puts a limit on how much tinkering you can do between fights. Time spent upgrading a card is time you can't spend training a hero. I like the town better for making you choose: taking every available upgrade would tell you little about which hero actually needed help.

A small board can still be hard to read. One US App Store reviewer struggled with the interface and reported making unintended moves. If you own both devices, I'd start on the iPad so you can read a feat before deciding whether it's worth a detour.